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Entry 1

A screenshot taken from the Unity Engine. On the main scene, there is a depiction of a zombie hovering in the air in a position with its back arched. Above it is a plain white cube. Both the zombie and the cube are lightly illuminated in red. Below the scene, the console reads an error, followed by the output 'Hi'

using System.Collections; using System.Collections.Generic; using UnityEngine; public class cube : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log("Hi"); //It is time to start speaking. } // Update is called once per frame void Update() { } }